DevTile

Blueprint tutorials for indie game teams

Starter Pack lessons

Public tutorial library

Three beginner Blueprint tutorials with one practical outcome each.

Start with an automatic door, move into variables, and finish by extracting reusable functions. Every lesson is scoped to a quick, shippable 15-minute session.

Lesson 01
15 min

Your First Blueprint: Making a Door Open on Overlap

Build a simple automatic door with an Actor Blueprint, Box Collision, and a Timeline so players walk up and get immediate feedback in-world.

BeginnerOnComponentBeginOverlapOnComponentEndOverlapTimeline
Lesson 02
15 min

Blueprint Variables & Types: Storing Health, Score, and State

Learn how Blueprint variables hold game data, why type choice matters, and how Set/Get nodes turn raw values into readable gameplay logic.

BeginnerSetGetBranch
Lesson 03
15 min

Blueprint Functions: Write Once, Reuse Everywhere

Turn repeated Blueprint logic into functions, pass data with input and output pins, and call those functions from other Blueprints to keep systems tidy.

BeginnerFunctionReturn NodeInput Pins